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Text File  |  1998-08-10  |  72KB  |  2,245 lines

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  285. var    TEXT_FLYIN                =3D 101;
  286. var TEXT_TYPEWRITER        =3D 102;
  287. var    FLYIN_TOP                =3D 0;
  288. var    FLYIN_BOTTOM            =3D 1;
  289. var    FLYIN_LEFT                =3D 2;
  290. var    FLYIN_RIGHT                =3D 3;
  291. var    FLYIN_ROTATE            =3D 4;
  292. var    FLYIN_BY_LETTER            =3D 1;
  293. var    FLYIN_BY_WORD            =3D 2;
  294. var    FLYIN_BY_LINE            =3D 3;
  295. var    FLYIN_PER_TICK =3D new Array (200, 160, 120, 80, 40);    =09
  296. var    TRANSITION_RATES =3D new Array(1,2,3,4,5);            =09
  297. var    PS_UNINITIALIZED    =3D 0;
  298. var PS_INITIALIZED        =3D 1;
  299. var    PS_RUNNING            =3D 2;
  300. var PS_PAUSED            =3D 3;
  301. var PS_COMPLETE            =3D 4;
  302. var    sceneArray        =3D new Array();=09
  303. var currentScene    =3D null;        =09
  304. var nScenes            =3D 0;        =09
  305. var stProjState =3D PS_UNINITIALIZED;=09
  306. var stButtons    =3D false;        =09
  307. var    stNoInput    =3D 0;            =09
  308. var strPause =3D new Array( "" );
  309. var strPlay =3D new Array( "" );
  310. var    formStatus =3D null;
  311. var    tickTimer        =3D null;        =09
  312. var sys            =3D navigator.appName;                                    =09
  313. var vers        =3D navigator.appVersion.substring(0,1);                    =09
  314. var os            =3D navigator.appVersion.indexOf("NT") >=3D 0 ? "NT" : "95";=09
  315. var    platform    =3D navigator.platform;                                    =09
  316. window.onload =3D PreSetup;
  317. window.onerror =3D Error;
  318. function Error()
  319. {
  320.     alert("There has been an unidentified error in this file's script. You =
  321. may be able to fix this problem by refreshing your browser.");
  322.     return true;
  323. }
  324. function Project( tickRate, startScene, stopScene, rtReq, autoStart, =
  325. delay, webpage )
  326. {
  327.     this.tickRate =3D tickRate;
  328.     this.startScene =3D startScene;
  329.     this.stopScene =3D stopScene;
  330.     this.rtReq =3D rtReq;
  331.     this.autoStart =3D autoStart;
  332.     this.delay =3D delay;
  333.     this.webpage =3D webpage;
  334. }
  335. function PreSetup()
  336. {
  337.     if ( (Project.delay !=3D null) && (Project.delay !=3D 0) )        =09
  338.     {
  339.         setTimeout( "Setup();", Project.delay*1000 );=20
  340.         return;
  341.     }
  342. =09
  343.     Setup();
  344. }
  345. function Setup()=20
  346. { =20
  347.     stNoInput++;                            =09
  348.     if ( vers < 4 ) return;                    =09
  349.     if ( sys =3D=3D "Netscape" )                =09
  350.     {
  351.         document.all =3D new Array;            =09
  352.         Extract(document);                    =09
  353.     =09
  354.         document.body =3D new Object;
  355.         document.body.clientWidth =3D window.innerWidth;
  356.         document.body.clientHeight =3D window.innerHeight;
  357.         document.body.scrollTop =3D window.pageXOffset;=20
  358.         document.body.scrollLeft =3D window.pageYOffset;
  359.     }
  360.     stButtons =3D SetupButtons();                =09
  361.     ProjectInitialize();                    =09
  362.     stNoInput--;                            =09
  363.     if ( (stButtons =3D=3D false) || (Project.autoStart =3D=3D true) )=09
  364.         Start();                                            =09
  365. }
  366. function ProjectInitialize()
  367. {
  368. =09
  369.     tickTimer =3D new Timer();
  370. =09
  371. =09
  372.     InitializeScenes();
  373. =09
  374.     tickTimer.StartTicking();                            =09
  375. =09
  376.     if ( Project.startScene =3D=3D null )        =09
  377.         Project.startScene =3D 0;                =09
  378.     stProjState =3D PS_INITIALIZED;            =09
  379. =09
  380. }
  381. function ProjectStart( startScene )
  382. {
  383.     stProjState =3D PS_RUNNING;
  384.     if ( startScene !=3D null )
  385.         ChangeScene( startScene );
  386.     else
  387.         ChangeScene( Project.startScene );
  388. }
  389. function ProjectComplete()
  390. {
  391.     if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  392.         return;                                =09
  393.     ProjectShutdown();
  394.     StatusChange();                            =09
  395. }
  396. function ProjectShutdown()
  397. {
  398.     KillTimer();                                    =09
  399.     StopEverythingOnScenes( false );
  400.     currentScene =3D null;
  401.     stProjState =3D PS_COMPLETE;                        =09
  402. }
  403. function Extract( obj )
  404. {
  405. =09
  406. =09
  407.     for (var intLayer =3D 0; intLayer< obj.layers.length; intLayer++)=09
  408.     {
  409.         var el =3D obj.layers[intLayer];        =09
  410.         document.all[el.id] =3D new Object    =09
  411.         var newEl =3D document.all[el.id];    =09
  412.     =09
  413.         newEl.id =3D el.id;                            =09
  414.         newEl.style =3D new Object;                    =09
  415.         newEl.style.pixelTop =3D parseInt(el.top);
  416.         newEl.style.pixelLeft =3D parseInt(el.left);
  417.         if (null!=3Del.clip)=20
  418.         {
  419.             newEl.offsetWidth =3D el.clip.width;    =09
  420.             newEl.offsetHeight =3D el.clip.height
  421.         }
  422.     =09
  423.         if        ( el.visibility =3D=3D NAV_HIDDEN )
  424.             newEl.style.visibility =3D IE_HIDDEN;
  425.         else if ( el.visibility =3D=3D NAV_VISIBLE )
  426.             newEl.style.visibility =3D IE_VISIBLE;
  427.         else if    ( el.visibility =3D=3D NAV_INHERIT )
  428.             newEl.style.visibility =3D IE_INHERIT;
  429.         else
  430.             newEl.style.visibility =3D "";
  431.     =09
  432.         newEl.style.zIndex =3D el.zIndex;
  433.         newEl.style.backgroundColor =3D el.bgColor;
  434.         newEl.style.backgroundImage =3D "url("+el.background+")";
  435.         newEl.NSLayer =3D el;                        =09
  436.     =09
  437.     =09
  438.     =09
  439.         for (var intLoop =3D 0; intLoop< el.document.images.length; intLoop++)
  440.         {
  441.             var image =3D el.document.images[intLoop]    =09
  442.             var    imageName =3D image.name;                =09
  443.             if ( imageName =3D=3D null )                =09
  444.                 continue;                            =09
  445.         =09
  446.             document.all[imageName] =3D image;        =09
  447.             document.images[imageName] =3D image;        =09
  448.         }
  449.     =09
  450.         for (var intLoop =3D 0; intLoop< el.document.forms.length; intLoop++)=20
  451.         {
  452.             var form =3D el.document.forms[intLoop];    =09
  453.             var formName =3D form.name;                =09
  454.             if ( formName =3D=3D null )
  455.                 continue;
  456.             document.all[formName] =3D form;            =09
  457.             document.forms[formName] =3D form;        =09
  458.         =09
  459.             for ( var innerLoop =3D 0; innerLoop < form.elements.length; =
  460. innerLoop++)
  461.             {
  462.                 var element =3D form.elements[innerLoop]=09
  463.                 var elementName =3D element.name;
  464.                 if ( elementName =3D=3D null )            =09
  465.                     continue;
  466.                 document.all[elementName] =3D element;=09
  467.             }
  468.         }
  469.         if ( el.layers.length > 0 )                =09
  470.             Extract(el)                            =09
  471.     }
  472. }
  473. function Scene( duration )
  474. {
  475.     this.duration =3D duration;
  476. }
  477. function InitializeScenes()
  478. {
  479.     var objScene;                            =09
  480.     var sceneNumber =3D 0;                    =09
  481. =09
  482.     for ( sceneName in Scenes )
  483.     {
  484.         objScene =3D Scenes[sceneName];        =09
  485.         objScene.number =3D parseInt(sceneNumber);                =09
  486.         objScene.name =3D sceneName;                    =09
  487.         objScene.HTML =3D document.all[sceneName];    =09
  488.         SetVisibility( objScene.HTML, IE_HIDDEN );=09
  489.         if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  490.             objScene.duration =3D DUR_FOREVER;
  491.         InitializePlayers( objScene );        =09
  492.     =09
  493.         if ( objScene.entryTrans =3D=3D null )
  494.         {
  495.             objScene.entryTrans =3D new Object();
  496.             objScene.entryTrans.type =3D NULL_TRANSITION;
  497.         }
  498.     =09
  499.         if ( objScene.Bhv !=3D null )
  500.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  501. bhvIdx++ )=09
  502.                 bhv.Initialize( objScene, bhv);
  503.         objScene.numBhv =3D bhvIdx;                                            =09
  504.         sceneArray[sceneNumber++] =3D objScene;=09
  505.     }
  506.     nScenes =3D sceneNumber;                    =09
  507. }
  508. function StopEverythingOnScenes( fPause )
  509. {
  510.     var objScene;                            =09
  511.     for ( sceneName in Scenes )
  512.     {
  513.         objScene =3D Scenes[sceneName];                    =09
  514.     =09
  515.     =09
  516.         if ( objScene.Bhv !=3D null )
  517.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  518. bhvIdx++ )=09
  519.                 bhv.StopEverything( bhv, fPause );
  520.         StopEverythingOnPlayers( objScene, fPause );        =09
  521.     }
  522.     return;
  523. }
  524. function ChangeScene( nextSceneNumber )
  525. {
  526.     var    previousScene =3D currentScene;                    =09
  527.     StopSceneTimers();                                    =09
  528.     currentScene =3D GetSceneFromNumber( nextSceneNumber );=09
  529.     currentScene.previousScene =3D previousScene;            =09
  530.     if ( currentScene.duration =3D=3D null )                =09
  531.         currentScene.duration =3D DEFAULT_SCENE_DURATION;    =09
  532. =09
  533.     if ( currentScene.Bhv !=3D null )
  534.         for ( var bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  535.         {
  536.             var bhv =3D currentScene.Bhv[bhvIdx]
  537.             if ( bhv =3D=3D null)                            =09
  538.                 continue;
  539.             var delay =3D bhv.delay
  540.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  541.                 bhv.Start( bhv );                                    =09
  542.             else if ( delay > 0 )                                =09
  543.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  544.         }
  545.     StartScenePlayers( currentScene );                            =09
  546.     StartTransition( currentScene, currentScene.entryTrans, IE_VISIBLE, =
  547. SceneTransitionDone );=09
  548. =09
  549.     if ( currentScene.duration !=3D DUR_FOREVER )            =09
  550.         StartOneShotTimer( currentScene, currentScene.duration, SceneExit, =
  551. TMR_SCENE );
  552.     StatusChange();                                        =09
  553.     return;
  554. }
  555. function SceneTransitionDone( objScene )
  556. {
  557. =09
  558. =09
  559.     if ( currentScene.previousScene !=3D null )
  560.         SetVisibility( currentScene.previousScene.HTML, IE_HIDDEN );
  561. =09
  562.     if ( currentScene.Bhv !=3D null )
  563.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  564.         {
  565.             var bhv =3D currentScene.Bhv[bhvIdx]
  566.             if ( bhv =3D=3D null)                            =09
  567.                 continue;
  568.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  569.                 bhv.Start( bhv );                                =09
  570.         }
  571.     =09
  572.     StartScenePlayersAfterTransition( currentScene );=09
  573. }
  574. function SceneExit( thisScene, nextScene )
  575. {
  576.     var nextSceneNumber =3D nextScene =3D=3D null ? currentScene.number+1 : =
  577. nextScene.number;
  578.     var finalScene =3D (nextSceneNumber <=3D Project.stopScene) ? false : =
  579. true;
  580. =09
  581. =09
  582. =09
  583.     for ( playerName in currentScene.Players )
  584.     {
  585.         objPlayer =3D currentScene.Players[playerName];        =09
  586.         PlayerExitTransitionDone( objPlayer, finalScene );    =09
  587.     }
  588. =09
  589.     if ( currentScene.Bhv !=3D null )
  590.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  591.         {
  592.             var bhv =3D currentScene.Bhv[bhvIdx]
  593.             if ( bhv =3D=3D null)                            =09
  594.                 continue;
  595.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  596.                 bhv.Stop( bhv );                        =09
  597.         }
  598. =09
  599. =09
  600.     if ( finalScene =3D=3D false )                    =09
  601.         ChangeScene( nextSceneNumber )            =09
  602.     else
  603.         ProjectComplete()                        =09
  604.     =09
  605. }
  606. function Player( delay, duration )
  607. {
  608.     this.delay =3D delay;
  609.     this.duration =3D duration;
  610. }
  611. function InitializePlayers( objScene )
  612. {
  613.     var objPlayer;                        =09
  614.     var    playerNumber =3D 0;                =09
  615.     for ( playerName in objScene.Players )
  616.     {
  617.         objPlayer =3D objScene.Players[playerName];        =09
  618.         objPlayer.number =3D playerNumber;                =09
  619.         objPlayer.name =3D playerName;                    =09
  620.         objPlayer.HTML =3D document.all[playerName];        =09
  621.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  622.         objPlayer.position =3D new Position(objPlayer);    =09
  623.     =09
  624.         if ( objPlayer.delay =3D=3D null )                    =09
  625.             objPlayer.delay =3D DEFAULT_PLAYER_DELAY;        =09
  626.     =09
  627.     =09
  628.         if        ( objPlayer.entryTrans =3D=3D null )
  629.         {
  630.             objPlayer.entryTrans =3D new Object();
  631.             objPlayer.entryTrans.type =3D NULL_TRANSITION;
  632.         }=20
  633.     =09
  634.         else if ((objPlayer.entryTrans !=3D null) &&            =09
  635.             (GetPlayerTypeFromName(objPlayer.name) =3D=3D PLAYER_TEXT))
  636.         {
  637.             if ( (objPlayer.entryTrans.type =3D=3D TEXT_FLYIN) || =
  638. (objPlayer.entryTrans.type =3D=3D TEXT_TYPEWRITER) )
  639.                 if ( InitializeTextFlyin( objPlayer ) =3D=3D false )
  640.                     objPlayer.entryTrans.type =3D null;                            =09
  641.         }
  642.     =09
  643.         if ( objPlayer.exitTrans =3D=3D null )
  644.         {
  645.             objPlayer.exitTrans =3D new Object();
  646.             objPlayer.exitTrans.type =3D NULL_TRANSITION;
  647.         }
  648.     =09
  649.         if ( objPlayer.Bhv !=3D null )
  650.         {
  651.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  652.  
  653.                 bhv.Initialize( objPlayer, bhv);
  654.             objPlayer.numBhv =3D bhvIdx;                                    =09
  655.         }
  656.         else
  657.             objPlayer.numBhv =3D 0;
  658.         playerNumber ++;                =09
  659.     }=09
  660. }
  661. function StopEverythingOnPlayers( objScene, fPause )
  662. {
  663.     var objPlayer;                        =09
  664.     for ( playerName in objScene.Players )
  665.     {
  666.         objPlayer =3D objScene.Players[playerName];        =09
  667.     =09
  668.     =09
  669.         if ( objPlayer.Bhv !=3D null )
  670.         {
  671.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  672.  
  673.                 bhv.StopEverything( bhv, fPause );
  674.         }
  675.         DisableTrigger( objPlayer );                    =09
  676.     }=09
  677.     return;
  678. }
  679. function StartScenePlayers( objScene )
  680. {
  681. =09
  682.     for ( playerName in objScene.Players )
  683.     {
  684.         objPlayer =3D objScene.Players[playerName];        =09
  685.     =09
  686.     =09
  687.     =09
  688.         if        ( objPlayer.delay =3D=3D DELAY_NONE )        =09
  689.             StartPlayer( objPlayer )                    =09
  690.         else if ( objPlayer.delay    > 0 )                =09
  691.             StartOneShotTimer( objPlayer, objPlayer.delay, StartPlayer, =
  692. TMR_SCENE);
  693.     }
  694. }
  695. function StartScenePlayersAfterTransition( objScene )
  696. {
  697. =09
  698.     for ( playerName in objScene.Players )
  699.     {
  700.         objPlayer =3D objScene.Players[playerName];        =09
  701.         if ( objPlayer.delay =3D=3D DELAY_UNTIL_TRANSITION )=09
  702.             StartPlayer( objPlayer )                    =09
  703.     }
  704. }
  705. function StartPlayer( objPlayer )
  706. {
  707. =09
  708.     if ( objPlayer.Bhv !=3D null )
  709.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  710.         {
  711.             var bhv =3D objPlayer.Bhv[bhvIdx]
  712.             if ( bhv =3D=3D null)                            =09
  713.                 continue;
  714.             var delay =3D bhv.delay
  715.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  716.                 bhv.Start( bhv );                                =09
  717.             else if ( delay > 0 )                                =09
  718.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  719.         }
  720. =09
  721.     StartTransition( objPlayer, objPlayer.entryTrans, IE_VISIBLE, =
  722. PlayerEntryTransitionDone );
  723. =09
  724. =09
  725.     if ( objPlayer.duration > 0 )
  726.         StartOneShotTimer( objPlayer, objPlayer.duration, PlayerExit, =
  727. TMR_SCENE );                                =09
  728. }
  729. function PlayerEntryTransitionDone( objPlayer )
  730. {
  731. =09
  732.     if ( objPlayer.Bhv !=3D null )
  733.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  734.         {
  735.             var bhv =3D objPlayer.Bhv[bhvIdx]
  736.             if ( bhv =3D=3D null)                            =09
  737.                 continue;
  738.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  739.                 bhv.Start( bhv );                                =09
  740.         }
  741. =09
  742.     if ( objPlayer.Triggers !=3D null )
  743.         EnableTrigger( objPlayer );
  744. }
  745. function PlayerExit( objPlayer )
  746. {
  747. =09
  748.     StartTransition( objPlayer, objPlayer.exitTrans, IE_HIDDEN, =
  749. PlayerExitTransitionDone );
  750. }
  751. function PlayerExitTransitionDone( objPlayer, finalScene )
  752. {
  753. =09
  754.     if ( objPlayer.Bhv !=3D null )
  755.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  756.         {
  757.             var bhv =3D objPlayer.Bhv[bhvIdx]
  758.             if ( bhv =3D=3D null)                            =09
  759.                 continue;
  760.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  761.                 bhv.Stop( bhv );                        =09
  762.         }
  763. =09
  764.     if ( (finalScene =3D=3D null) || (finalScene =3D=3D false) )
  765.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  766. =09
  767. =09
  768. =09
  769.     if ( (sys !=3D "Netscape") && (objPlayer.HTML.Preview !=3D null) )
  770.         SetVisibility( objPlayer.HTML, IE_VISIBLE );=20
  771.     return;
  772. }
  773. function Trigger( trigType, trigBhv, player, scene )
  774. {
  775.     this.triggerType =3D trigType;
  776.     this.triggerBhv =3D trigBhv;
  777.     this.player =3D player;
  778.     this.nextSceneNum =3D scene;
  779. }
  780. function EnableTrigger( objPlayer )
  781. {
  782.     if ( sys !=3D "Netscape" )                                =09
  783.     {
  784.         objPlayer.HTML.style.cursor=3D"hand";                    =09
  785.         for ( trx in objPlayer.Triggers )                    =09
  786.         {
  787.             var    trigger =3D objPlayer.Triggers[trx];            =09
  788.             if ( trigger.triggerType =3D=3D null )
  789.                 trigger.triggerType =3D 0;                    =09
  790.             var tt =3D trigger.triggerType;                    =09
  791.             if            ( tt =3D=3D TT_ALL_MOUSE_EVENTS )                            =09
  792.             {
  793.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  794.                 objPlayer.HTML.onmouseup =3D EventProcessor;=09
  795.                 objPlayer.HTML.onmouseover =3D EventProcessor;    =09
  796.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  797.             }
  798.             else if        ( tt =3D=3D TT_BUTTONDOWN )                =09
  799.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  800.             else if        ( tt =3D=3D TT_BUTTONUP )        =09
  801.                 objPlayer.HTML.onmouseup =3D EventProcessor;
  802.             else if        ( tt =3D=3D TT_MOUSEOVER )        =09
  803.                 objPlayer.HTML.onmouseover =3D EventProcessor;
  804.             else if        ( tt =3D=3D TT_MOUSEOUT )        =09
  805.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  806.         }
  807.     }
  808.     else                                        =09
  809.     {
  810.         for ( trx in objPlayer.Triggers )        =09
  811.         {
  812.             var    trigger =3D objPlayer.Triggers[trx];=09
  813.             if ( trigger.triggerType =3D=3D null )
  814.                 trigger.triggerType =3D 0;                    =09
  815.             var tt =3D trigger.triggerType;                    =09
  816.             if ( tt=3D=3D 0 )                                    =09
  817.             {
  818.                 objPlayer.HTML.NSLayer.captureEvents( Event.MOUSEUP | =
  819. Event.MOUSEDOWN | Event.MOUSEOVER | Event.MOUSEOUT );
  820.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  821.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  822.                 objPlayer.HTML.NSLayer.onMouseOver =3D EventProcessor;
  823.                 objPlayer.HTML.NSLayer.onMouseOut =3D EventProcessor;
  824.             }
  825.             else if    ( tt =3D=3D TT_BUTTONUP )
  826.             {
  827.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  828.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  829.             }
  830.             else if ( tt =3D=3D TT_BUTTONDOWN )
  831.             {
  832.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  833.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  834.             }
  835.         }
  836.     =09
  837.     }
  838. }
  839. function DisableTrigger( objPlayer )
  840. {
  841.     if ( sys !=3D "Netscape" )            =09
  842.     {
  843.         objPlayer.HTML.onmousedown =3D null;
  844.         objPlayer.HTML.onmouseup =3D null;=09
  845.         objPlayer.HTML.onmouseover =3D null;    =09
  846.         objPlayer.HTML.onmouseout =3D null;
  847.     }
  848.     else                                =09
  849.         objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP | Event.MOUSEDOWN | =
  850. Event.MOUSEOVER | Event.MOUSEOUT );
  851. }
  852. function EventProcessor( e )
  853. {
  854.     var trigger;                                =09
  855.     var    type;                                    =09
  856.     var    button;                                    =09
  857.     var    eventType;                                =09
  858.     var objPlayer;                                =09
  859.     if ( (objPlayer =3D GetPlayerFromName(this.id)) =3D=3D null)=09
  860.         return;
  861.     if ( sys !=3D "Netscape" )                    =09
  862.     {
  863.         type =3D event.type;
  864.         button =3D event.button;
  865.     }
  866.     else                                        =09
  867.     {
  868.         type =3D e.type;
  869.         button =3D e.which;
  870.     }
  871. =09
  872.     if (type =3D=3D "mousedown")
  873.     {
  874.         if ( button !=3D 1 )                    =09
  875.             return;
  876.         eventType =3D TT_BUTTONDOWN;
  877.         if ( sys =3D=3D "Netscape" )            =09
  878.         {
  879.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEDOWN);
  880.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  881.         }
  882.     }
  883.     else if (type =3D=3D "mouseup")
  884.     {
  885.         if ( button !=3D 1 )                    =09
  886.             return;
  887.         eventType =3D TT_BUTTONUP;
  888.         if ( sys =3D=3D "Netscape" )            =09
  889.         {
  890.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP);
  891.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  892.         }
  893.     }
  894.     else if (type =3D=3D "mouseover")
  895.     {
  896.         eventType =3D TT_MOUSEOVER;
  897.     }
  898.     else if (type =3D=3D "mouseout")
  899.     {
  900.         eventType =3D TT_MOUSEOUT;
  901.     }
  902.     var triggerArray =3D objPlayer.Triggers;        =09
  903.     var trigger;                                =09
  904. =09
  905.     for ( var trx=3D0; (trigger=3DtriggerArray[trx]) !=3D null; trx++ )
  906.     {
  907.         if ( (trigger.triggerType =3D=3D 0) || (trigger.triggerType =3D=3D =
  908. eventType) )
  909.         {
  910.         =09
  911.         =09
  912.         =09
  913.             if        ( trigger.triggerBhv =3D=3D TB_PAGE_TURNER )
  914.             {
  915.             =09
  916.             =09
  917.                 if ( (trigger.nextSceneNum =3D=3D null) || (trigger.nextSceneNum =
  918. =3D=3D "") )
  919.                     SceneExit( currentScene );
  920.                 else
  921.                 {
  922.                     if ( Scenes[trigger.nextSceneNum].number < currentScene.number )
  923.                     {
  924.                         for ( ii=3D0; ii<=3DcurrentScene.number; ii++ )
  925.                             InitializePlayers( sceneArray[ii] );
  926.                     }
  927.                     SceneExit( currentScene, Scenes[trigger.nextSceneNum] );
  928.                 }
  929.             }
  930.             else if    ( trigger.triggerBhv =3D=3D TB_START_PLAYER )
  931.                 StartPlayer( GetPlayerFromName( trigger.player ) );            =09
  932.             else=20
  933.             {
  934.             =09
  935.                 var objTrigPlayer =3D GetPlayerFromName( trigger.player );    =09
  936.                 var bhv =3D objTrigPlayer.Bhv[trigger.triggerBhv];            =09
  937.                 bhv.Trigger( bhv, eventType );                                =09
  938.             }  =09
  939.         }
  940.     }
  941.     return;=09
  942. }
  943. function Transition( type, rate, flyFrom, flySubtype )
  944. {
  945.     this.type =3D type;
  946.     this.rate =3D rate;
  947.     this.flyFrom =3D flyFrom;
  948.     this.flySubtype =3D flySubtype;
  949. }
  950. function StartTransition( transObj, trans, visibility, callback )
  951. {
  952.     var    playerType =3D GetObjectTypeFromName( transObj.name );    =09
  953. =09
  954. =09
  955. =09
  956.     if    ( ("Netscape" =3D=3D sys) ||=20
  957.         ( (playerType =3D=3D OBJ_PLAYER) && (trans.type =3D=3D =
  958. NULL_TRANSITION) ) )
  959.     {
  960.         SetVisibility( transObj.HTML, visibility );
  961.         callback( transObj );
  962.         return;
  963.     }
  964. =09
  965. =09
  966. =09
  967. =09
  968.     if ( ((trans.type =3D=3D TEXT_FLYIN) || (trans.type =3D=3D =
  969. TEXT_TYPEWRITER)) && (visibility =3D=3D IE_VISIBLE) )
  970.     {
  971.         StartTextFlyin( transObj );
  972.         return;
  973.     }
  974. =09
  975.     if ( platform !=3D "Win32" )
  976.     {
  977.         SetVisibility( transObj.HTML, visibility );
  978.         callback( transObj );
  979.         return;
  980.     }
  981.     =09
  982. =09
  983. =09
  984. =09
  985. =09
  986. =09
  987.     if ( trans.type =3D=3D NULL_TRANSITION )
  988.     {
  989.         transObj.HTML.style.filter =3D "revealTrans(duration=3D0, =
  990. transition=3D0)";
  991.     }
  992.     else    =09
  993.     {
  994.         duration =3D TRANSITION_RATES[trans.rate];
  995.         transObj.HTML.style.filter =3D "revealTrans(duration=3D" + duration + =
  996. ", transition=3D" + trans.type + ")";
  997.     }
  998.     stNoInput++;                                    =09
  999.     transObj.HTML.filters(0).Apply();                =09
  1000. =09
  1001.     SetVisibility( transObj.HTML, visibility );        =09
  1002. =09
  1003.     transObj.HTML.filters(0).Play()                    =09
  1004.     transObj.HTML.onfilterchange =3D TransitionDoneEvent;=09
  1005. }
  1006. function TransitionDoneEvent( )
  1007. {
  1008.     var    type =3D GetObjectTypeFromName( event.srcElement.id );    =09
  1009.     stNoInput--;                                                =09
  1010.     if        ( type =3D=3D OBJ_SCENE )
  1011.     {
  1012.     =09
  1013.         if ( (currentScene !=3D null) && (event.srcElement.id =3D=3D =
  1014. currentScene.name) )
  1015.             SceneTransitionDone();
  1016.     }
  1017.     else if    ( type =3D=3D OBJ_PLAYER )        =09
  1018.     {
  1019.         var objPlayer =3D GetPlayerFromName( event.srcElement.id );
  1020.         if ( this.style.visibility =3D=3D IE_VISIBLE )                =09
  1021.             PlayerEntryTransitionDone( objPlayer ); =20
  1022.         else                                                    =09
  1023.             PlayerExitTransitionDone( objPlayer, false );
  1024.     }
  1025.     return;
  1026. }
  1027. function InitializeTextFlyin( objPlayer )
  1028. {
  1029.     if ( sys =3D=3D "Netscape" )                                    =09
  1030.         return false;
  1031.     var    transition =3D objPlayer.entryTrans;                        =09
  1032.     var    transUnits =3D transition.flySubtype;                        =09
  1033.     var    movePerTick    =3D parseInt(FLYIN_PER_TICK[transition.rate]);=09
  1034. =09
  1035.     var    transDirection =3D (transition.type =3D=3D TEXT_FLYIN) ? =
  1036. transition.flyFrom : FLYIN_TOP;    =09
  1037.     =09
  1038. =09
  1039.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  1040.     {
  1041.         var    textHTML    =3D objPlayer.HTML;                =09
  1042.         var    oldInnerHTML    =3D textHTML.innerHTML;        =09
  1043.         var    newInnerHTML    =3D "";                        =09
  1044.     =09
  1045.         transition.textOrder =3D new Array();                =09
  1046.         textOrder =3D transition.textOrder;                =09
  1047. =09
  1048.     =09
  1049.     =09
  1050.     =09
  1051.     =09
  1052.         var flyinIdx =3D 0;                        =09
  1053.         var    flyinBuffer =3D "";
  1054.     =09
  1055.     =09
  1056.     =09
  1057.         var spanStyle =3D (transition.type =3D=3D TEXT_FLYIN) ? " =
  1058. style=3D'position:relative;visibility:hidden;'" : " =
  1059. style=3D'visibility:hidden;'";
  1060.         for ( var letterIdx=3D0; letterIdx<oldInnerHTML.length; )
  1061.         {
  1062.         =09
  1063.             tempID =3D objPlayer.name+"_tempID"+flyinIdx.toString();
  1064.             newInnerHTML +=3D "<span id=3D" + tempID + spanStyle + ">";
  1065.             while ( letterIdx<oldInnerHTML.length )
  1066.             {
  1067.             =09
  1068.             =09
  1069.             =09
  1070.                 if ( ( (charNext =3D oldInnerHTML.substring(letterIdx, letterIdx+1)) =
  1071. =3D=3D "<") || (charNext =3D=3D "&") )    =09
  1072.                 {
  1073.                     if ( charNext =3D=3D "<" )                                                                =09
  1074.                         endTagIdx =3D oldInnerHTML.indexOf( ">", letterIdx );=09
  1075.                     else
  1076.                         endTagIdx =3D oldInnerHTML.indexOf( ";", letterIdx );=09
  1077.                     var tagString =3D oldInnerHTML.substring( letterIdx, ++endTagIdx );
  1078.                     newInnerHTML +=3D tagString;
  1079.                     letterIdx =3D endTagIdx;                                            =09
  1080.                 =09
  1081.                     if ( ((tagString =3D=3D "</P>") || (tagString =3D=3D "<BR>")) &&
  1082.                         (transUnits !=3D FLYIN_BY_LETTER)    )                                    =09
  1083.                         break;
  1084.                 }
  1085.             =09
  1086.                 else
  1087.                 {
  1088.                     thisChar =3D oldInnerHTML.substring( letterIdx, ++letterIdx );
  1089.                     newInnerHTML +=3D thisChar;
  1090.                     if        ( transUnits =3D=3D FLYIN_BY_LETTER )        =09
  1091.                         break;                                        =09
  1092.                     else if    ( (transUnits =3D=3D FLYIN_BY_WORD ) && thisChar =3D=3D " " =
  1093. )    =09
  1094.                         break;
  1095.                 }
  1096.             }
  1097.             newInnerHTML +=3D "</span>"
  1098.             textOrder[flyinIdx] =3D new Object();
  1099.             textOrder[flyinIdx].name =3D tempID;                                    =09
  1100.             flyinIdx++;                                                            =09
  1101.         }
  1102.     =09
  1103.         if ( flyinIdx =3D=3D 0 )
  1104.             return false;
  1105.     =09
  1106.         textHTML.innerHTML =3D newInnerHTML;
  1107.         transition.numUnits =3D flyinIdx;                        =09
  1108.     }
  1109. =09
  1110. =09
  1111. =09
  1112.     textOrder =3D transition.textOrder;
  1113.     var currentEl =3D document.all[textOrder[0].name];    =09
  1114.     var currentOffset =3D currentEl.offsetLeft;=09
  1115.     var previousEl, previousOffset;
  1116.     for ( var count=3D0; count<transition.numUnits; count++ )        =09
  1117.     {
  1118.         previousOffset =3D currentOffset;                            =09
  1119.         previousEl =3D currentEl;
  1120.         textElName =3D textOrder[count].name;                    =09
  1121.         currentEl =3D document.all[textElName];
  1122.         SetVisibility( currentEl, IE_HIDDEN );
  1123.         currentOffset =3D currentEl.offsetTop;
  1124.     =09
  1125.     =09
  1126.     =09
  1127.     =09
  1128.     =09
  1129.     =09
  1130.         if ( currentOffset !=3D previousOffset )                                =09
  1131.             if ( previousEl.innerHTML =3D=3D " " )                                    =09
  1132.                 previousEl.innerHTML =3D "<br>";
  1133.         if ( transDirection =3D=3D FLYIN_ROTATE )        =09
  1134.             direction =3D count % FLYIN_ROTATE;            =09
  1135.         else
  1136.             direction =3D transDirection;
  1137.     =09
  1138.         if        ( direction =3D=3D FLYIN_LEFT )
  1139.         {
  1140.             tempPos =3D -(currentEl.offsetParent.offsetLeft + =
  1141. currentEl.offsetParent.offsetWidth);
  1142.             currentEl.style.posLeft =3D tempPos;                    =09
  1143.             textOrder[count].dx =3D -movePerTick;                    =09
  1144.             textOrder[count].dy =3D 0;
  1145.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1146.         }
  1147.         else if ( direction =3D=3D FLYIN_RIGHT )
  1148.         {
  1149.             tempPos =3D objPlayer.HTML.parentElement.offsetWidth - =
  1150. currentEl.offsetParent.offsetLeft;
  1151.             currentEl.style.posLeft =3D tempPos;
  1152.             textOrder[count].dx =3D movePerTick;                    =09
  1153.             textOrder[count].dy =3D 0;
  1154.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1155.         }
  1156.         else if    ( direction =3D=3D FLYIN_TOP )
  1157.         {
  1158.             tempPos =3D -(currentEl.offsetParent.style.posTop + =
  1159. currentEl.offsetParent.offsetHeight);
  1160.             currentEl.style.posTop =3D tempPos;
  1161.             textOrder[count].dx =3D 0;
  1162.             textOrder[count].dy =3D (-movePerTick);                =09
  1163.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1164.         }
  1165.         else if ( direction =3D=3D FLYIN_BOTTOM )
  1166.         {
  1167.             tempPos =3D objPlayer.HTML.parentElement.offsetHeight - =
  1168. currentEl.offsetParent.style.posTop;
  1169.             currentEl.style.posTop =3D tempPos;
  1170.             textOrder[count].dx =3D 0;
  1171.             textOrder[count].dy =3D movePerTick;                    =09
  1172.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1173.         }
  1174.     }
  1175. =09
  1176.     transition.charIdx =3D 0;                            =09
  1177.     transition.moveIdx =3D 0;                            =09
  1178.     textElName =3D transition.textOrder[0].name;
  1179.     transition.currentEl =3D document.all[textElName];=09
  1180.     SetVisibility( transition.currentEl, IE_VISIBLE );
  1181.     return true;
  1182. }
  1183. function StartTextFlyin( objPlayer )
  1184. {
  1185. =09
  1186.     SetVisibility( objPlayer.HTML, IE_VISIBLE );
  1187.     StartAnimationTimer( objPlayer, TextFlyinTick );
  1188. }
  1189. function TextFlyinTick( objPlayer )
  1190. {
  1191.     var    transition =3D objPlayer.entryTrans;                    =09
  1192.     var    spanObj =3D transition.textOrder[transition.charIdx];    =09
  1193.     var textEl =3D transition.currentEl;                        =09
  1194. =09
  1195. =09
  1196.     if ( ++transition.moveIdx < spanObj.iterations)            =09
  1197.     {
  1198.         textEl.style.posTop -=3D spanObj.dy;                    =09
  1199.         textEl.style.posLeft -=3D spanObj.dx;
  1200.         return false;                                        =09
  1201.     }
  1202.     =09
  1203. =09
  1204.     textEl.style.posTop =3D 0;                                =09
  1205.     textEl.style.posLeft =3D 0;
  1206.     =09
  1207. =09
  1208.     if ( (charIdx =3D ++transition.charIdx) >=3D =
  1209. transition.textOrder.length )=09
  1210.     {
  1211.         PlayerEntryTransitionDone( objPlayer );                =09
  1212.         return true;                                        =09
  1213.     }
  1214.     else
  1215.     {
  1216.         transition.moveIdx =3D 0;                                =09
  1217.         textElName =3D transition.textOrder[charIdx].name;
  1218.         transition.currentEl =3D document.all[textElName];    =09
  1219.         transition.currentEl.style.visibility =3D IE_VISIBLE;    =09
  1220.         return false;                                        =09
  1221.     }                                                        =09
  1222. }
  1223. var    SND_DUR_SCENE            =3D -1;=09
  1224. var    SND_DUR_PROJECT            =3D 0;=09
  1225. var ST_WAV                    =3D 1;=09
  1226. var    ST_MID                    =3D 2;=09
  1227. var    NAV_EXT                    =3D "nav"=09
  1228. var MidiTag                    =3D null;=09
  1229. function Sound( delay, duration, loop, soundType, tagName, fileName )
  1230. {
  1231. =09
  1232.     this.Initialize =3D InitializeSound;
  1233.     this.Start =3D StartSound;
  1234.     this.Trigger =3D StartSound;
  1235.     this.Stop =3D StopSound;
  1236.     this.StopEverything =3D StopEverythingOnSounds;
  1237. =09
  1238.     this.delay =3D delay;
  1239.     this.duration =3D duration;
  1240.     this.loop =3D loop;
  1241.     this.tagName =3D tagName;
  1242.     this.fileName =3D fileName;
  1243.     this.soundType =3D soundType;
  1244. }
  1245. function InitializeSound( objParent, objSound )
  1246. {
  1247.     if ( sys =3D=3D "Netscape" )
  1248.     {
  1249.         objSound.navLoop =3D (objSound.loop =3D=3D -1) ? true : false;
  1250.         objSound.html =3D document[objSound.tagName+NAV_EXT];
  1251.         return;
  1252.     }
  1253.     objSound.objParent =3D objParent;                =09
  1254.     objSound.html =3D document.all[objSound.tagName];=09
  1255.     objSound.fileName =3D objSound.html.soundsrc;    =09
  1256. =09
  1257. =09
  1258.     if (objSound.soundType =3D=3D ST_MID )
  1259.     {
  1260.         if ( MidiTag =3D=3D null )                    =09
  1261.             MidiTag =3D objSound.html;            =09
  1262.         else
  1263.             objSound.html =3D MidiTag;            =09
  1264.     }        =09
  1265. }
  1266. function StartSound( objSound )
  1267. {
  1268.     if ( sys =3D=3D "Netscape" )                    =09
  1269.     {
  1270.         if ( objSound.html !=3D null )            =09
  1271.             objSound.html.play(objSound.navLoop);
  1272.         return;
  1273.     }
  1274.     objSound.html.src =3D objSound.fileName;        =09
  1275.     objSound.html.loop =3D objSound.loop;            =09
  1276.     if ( objSound.soundType =3D=3D ST_WAV )        =09
  1277.         objSound.html.volume =3D 0;                    =09
  1278.     if ( objSound.duration > 0 )
  1279.         StartOneShotTimer( objSound, objSound.duration, objSound.Stop, =
  1280. TMR_PROJ );
  1281. }
  1282. function StopSound( objSound, fPause )
  1283. {
  1284.     if ( sys =3D=3D "Netscape" )                    =09
  1285.     {
  1286.         if ( objSound.html !=3D null )            =09
  1287.             objSound.html.stop();
  1288.         return;
  1289.     }
  1290.     objSound.html.loop =3D 0;
  1291.     objSound.html.src =3D "";                            =09
  1292.     if ( objSound.soundType =3D=3D ST_WAV )
  1293.         objSound.html.volume =3D -10000;
  1294. }
  1295. function StopEverythingOnSounds( objSound )
  1296. {
  1297.     StopSound( objSound, true );
  1298.     if ( (sys !=3D "Netscape") && (os =3D=3D "NT") )                =09
  1299.         objSound.html.volume =3D -500;                        =09
  1300. }
  1301. var    SND_DUR_SCENE            =3D -1;=09
  1302. var    SND_DUR_PROJECT            =3D 0;=09
  1303. function Swapper( idle, hover, click )
  1304. {
  1305. =09
  1306.     this.Initialize =3D InitializeSwap;
  1307.     this.Start =3D StartSwap;
  1308.     this.Trigger =3D TriggerSwap;
  1309.     this.Stop =3D StopSwap;
  1310.     this.StopEverything =3D StopSwap;
  1311. =09
  1312.     this.idle =3D idle;
  1313.     this.hover =3D hover;
  1314.     this.click =3D click;
  1315. }
  1316. function InitializeSwap( objParent, objSwap )
  1317. {
  1318.     if ( stProjState !=3D PS_UNINITIALIZED )            =09
  1319.         return;
  1320. =09
  1321.     var    idle    =3D objSwap.idle;                        =09
  1322.     var    hover    =3D objSwap.hover;
  1323.     var    click    =3D objSwap.click;
  1324. =09
  1325. =09
  1326. =09
  1327. =09
  1328. =09
  1329. =09
  1330. =09
  1331.     if ( (hover !=3D null) && (hover !=3D "") && (document.all[hover].src =
  1332. !=3D null) )
  1333.     {
  1334.         SetVisibility( document.all[hover], IE_HIDDEN );
  1335.         objSwap.srcHover =3D document.all[hover].src;
  1336.         document.all[hover].src =3D "";
  1337.     }
  1338.     else
  1339.         objSwap.srcHover =3D document.all[idle].src;
  1340.     if ( (click !=3D null) && (click !=3D "") && (document.all[click].src =
  1341. !=3D null) )
  1342.     {
  1343.         SetVisibility( document.all[click], IE_HIDDEN );
  1344.         objSwap.srcClick =3D document.all[click].src;
  1345.         document.all[click].src =3D "";
  1346.     }
  1347.     else
  1348.         objSwap.srcClick =3D document.all[idle].src;
  1349. =09
  1350.     objSwap.srcIdle =3D document.all[idle].src;
  1351. }
  1352. function StartSwap( objSwap )
  1353. {
  1354. =09
  1355. }
  1356. function TriggerSwap( objSwap, eventType )
  1357. {
  1358.     if ( eventType =3D=3D TT_BUTTONDOWN )
  1359.         document.all[objSwap.idle].src =3D objSwap.srcClick;
  1360.     else if ( eventType =3D=3D TT_BUTTONUP )
  1361.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  1362.     else if ( eventType =3D=3D TT_MOUSEOVER )
  1363.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  1364.     else if ( eventType =3D=3D TT_MOUSEOUT )
  1365.         document.all[objSwap.idle].src =3D objSwap.srcIdle;
  1366.     return;
  1367. }
  1368. function StopSwap( objSwap, fPause )
  1369. {
  1370.     if ( fPause )                        =09
  1371.         return;
  1372. }
  1373. var    PATH_PER_TICK =3D new Array(50,40,30,20,10);    =09
  1374. var    PE_STOP        =3D 0;                            =09
  1375. var    PE_AGAIN    =3D 1;                            =09
  1376. var    PE_REV        =3D 2;                            =09
  1377. var    PE_EXIT        =3D 3;                            =09
  1378. var    PD_FWD        =3D 1;
  1379. var    PD_BACK        =3D -1;
  1380. function Point( x, y, rate )
  1381. {
  1382.     this.x =3D x;
  1383.     this.y =3D y;
  1384.     this.rate =3D rate;
  1385. }
  1386. function Paths( delay, edgeEffect )
  1387. {
  1388. =09
  1389.     this.Initialize =3D InitializePathAnimation;
  1390.     this.Start =3D StartPathAnimation;
  1391.     this.Trigger =3D StartPathAnimation;
  1392.     this.Stop =3D StopPathAnimation;
  1393.     this.StopEverything =3D StopPathAnimation;
  1394. =09
  1395.     this.delay =3D delay;
  1396.     this.edgeEffect =3D edgeEffect;
  1397. }
  1398. function InitializePathAnimation( objPlayer, path )
  1399. {
  1400.     var    segment;                                =09
  1401.     var pathIndex;
  1402.     var totalDistance;                            =09
  1403.     var    distanceX;                                =09
  1404.     var    distanceY;
  1405.     var dx;                                        =09
  1406.     var    dy;
  1407.     var travelTime;                                =09
  1408.     var    remX;                                    =09
  1409.     var    remY;
  1410. =09
  1411.     if ( stProjState !=3D PS_UNINITIALIZED )
  1412.     {
  1413.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  1414.         return;
  1415.     }
  1416.     path.objPlayer =3D objPlayer;                    =09
  1417.     halfWidth =3D Math.floor(objPlayer.HTML.offsetWidth/2);    =09
  1418.     halfHeight =3D Math.floor(objPlayer.HTML.offsetHeight/2);
  1419. =09
  1420. =09
  1421.     path[0].x -=3D halfWidth;
  1422.     path[0].y -=3D halfHeight;
  1423.     objPlayer.position.SetPosition( path[0].x, path[0].y );
  1424.     for ( pathIndex=3D0; path[pathIndex+1] !=3D null; pathIndex++ )=09
  1425.     {
  1426.         px =3D parseInt(pathIndex);                =09
  1427.         segment =3D path[px];                        =09
  1428.     =09
  1429.     =09
  1430.     =09
  1431.         path[px+1].x -=3D halfWidth;
  1432.         path[px+1].y -=3D halfHeight;
  1433.     =09
  1434.         distanceX =3D path[px+1].x - segment.x;    =09
  1435.         distanceY =3D path[px+1].y - segment.y;    =09
  1436.     =09
  1437.         totalDistance =3D Math.sqrt( (distanceX*distanceX) + =
  1438. (distanceY*distanceY) );
  1439.     =09
  1440.     =09
  1441.         travelTime =3D Math.round(totalDistance / =
  1442. PATH_PER_TICK[segment.rate]);
  1443.     =09
  1444.     =09
  1445.         if ( distanceX > 0 )                        =09
  1446.             dx =3D Math.floor( distanceX / travelTime );=09
  1447.         else if ( distanceX < 0 )                    =09
  1448.             dx =3D Math.ceil( distanceX / travelTime );=09
  1449.         else
  1450.             dx =3D 0;
  1451.     =09
  1452.     =09
  1453.     =09
  1454.     =09
  1455.         remX =3D distanceX % travelTime;
  1456.     =09
  1457.         if ( distanceY > 0 )                        =09
  1458.             dy =3D Math.floor( distanceY / travelTime );
  1459.         else if ( distanceY < 0 )
  1460.             dy =3D Math.ceil( distanceY / travelTime );
  1461.         else
  1462.             dy =3D 0;
  1463.         remY =3D distanceY % travelTime;
  1464.         segment.number =3D px;                        =09
  1465.         segment.ticks =3D 0;
  1466.         segment.travelTime =3D travelTime;
  1467.         segment.dx =3D dx;
  1468.         segment.dy =3D dy;
  1469.         segment.remX =3D remX;
  1470.         segment.remY =3D remY;
  1471.     }
  1472.     path.numSegs =3D parseInt(pathIndex);                =09
  1473.     path.dir =3D PD_FWD;                                        =09
  1474.     return;
  1475. }
  1476. function StartPathAnimation( path )
  1477. {
  1478.     path.currentSegment =3D path[0];    =09
  1479.     path.currentSegment.ticks =3D 0;    =09
  1480.     path.cntSegs =3D 0;                                =09
  1481. =09
  1482. =09
  1483.     if ( path.dir =3D=3D PD_BACK )                            =09
  1484.     {
  1485.         for ( var ii=3D0; ii<path.numSegs; ii++ )            =09
  1486.         {
  1487.             path[ii].dx *=3D -1;
  1488.             path[ii].dy *=3D -1;
  1489.             path[ii].remX *=3D -1;
  1490.             path[ii].remY *=3D -1;
  1491.         }
  1492.         path.dir =3D PD_FWD;                                =09
  1493.     }
  1494.     StartAnimationTimer( path, PathAnimationTick );
  1495. }
  1496. function StopPathAnimation( path, fPause )
  1497. {
  1498.     return;
  1499. }
  1500. function PathAnimationTick( path )
  1501. {
  1502.     var    objPlayer =3D path.objPlayer;            =09
  1503.     var segment =3D path.currentSegment;        =09
  1504.     var    currentPosition =3D objPlayer.position;=09
  1505.     if ( ++segment.ticks <=3D segment.travelTime )    =09
  1506.     {
  1507.         newX =3D currentPosition.x + segment.dx;        =09
  1508.         if ( segment.ticks <=3D Math.abs(segment.remX) )=09
  1509.             segment.remX > 0 ? newX++ : newX--;
  1510.         newY =3D currentPosition.y + segment.dy;        =09
  1511.         if ( segment.ticks <=3D Math.abs(segment.remY) )=09
  1512.             segment.remY > 0 ? newY++ : newY--;
  1513.         currentPosition.SetPosition( newX, newY );=09
  1514.         return false;                            =09
  1515.     }
  1516. =09
  1517. =09
  1518.     if ( ++path.cntSegs < path.numSegs )
  1519.     {
  1520.     =09
  1521.         path.currentSegment =3D path[segment.number+path.dir];    =09
  1522.         path.currentSegment.ticks =3D 0;                            =09
  1523.             =09
  1524.         return false;
  1525.     }
  1526.     =09
  1527. =09
  1528.     if            ( path.edgeEffect =3D=3D PE_AGAIN )    =09
  1529.     {
  1530.     =09
  1531.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  1532.     =09
  1533.         path.currentSegment =3D path[0];                =09
  1534.         path.currentSegment.ticks =3D 0;                =09
  1535.         path.cntSegs =3D 0;                            =09
  1536.         return false;                                =09
  1537.     }                        =09
  1538.     else if        ( path.edgeEffect =3D=3D PE_REV )        =09
  1539.     {
  1540.         path.dir *=3D -1;                                =09
  1541.     =09
  1542.         for ( var ii=3D0; ii<path.numSegs; ii++ )
  1543.         {
  1544.             path[ii].dx *=3D -1;
  1545.             path[ii].dy *=3D -1;
  1546.             path[ii].remX *=3D -1;
  1547.             path[ii].remY *=3D -1;
  1548.         }
  1549.         path.currentSegment.ticks =3D 0;                =09
  1550.         path.cntSegs =3D 0;                            =09
  1551.         return false;
  1552.     }
  1553.     else if        ( path.edgeEffect =3D=3D PE_EXIT )
  1554.     {
  1555.         PlayerExit( objPlayer );
  1556.         return true;
  1557.     }
  1558.     else
  1559.         return true;                                =09
  1560. }
  1561. var    GROW_PER_TICK =3D new Array(20,14,8,4,1);    =09
  1562. function Size( zoom, rate )
  1563. {
  1564.     this.zoom =3D zoom;
  1565.     this.rate =3D rate;
  1566. }
  1567. function Grows( delay )
  1568. {
  1569. =09
  1570.     this.Initialize =3D InitializeGrowAnimation;
  1571.     this.Start =3D StartGrowAnimation;
  1572.     this.Trigger =3D StartGrowAnimation;
  1573.     this.Stop =3D StopGrowAnimation;
  1574.     this.StopEverything =3D StopGrowAnimation;
  1575. =09
  1576.     this.delay =3D delay;
  1577. }
  1578. function InitializeGrowAnimation( objPlayer, grow )
  1579. {
  1580.     if ( sys =3D=3D "Netscape" )
  1581.         return;
  1582.     var    child =3D objPlayer.HTML.children[0];                    =09
  1583.     var playerType =3D GetPlayerTypeFromName( objPlayer.name );=09
  1584. =09
  1585. =09
  1586. =09
  1587.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  1588.     {
  1589.         grow.realWidth =3D child.width;
  1590.         grow.realHeight =3D child.height;
  1591.     }
  1592.     if ( (playerType =3D=3D PLAYER_TEXT) || sys =3D=3D "Netscape" )=09
  1593.     {
  1594.         grow =3D null;                                        =09
  1595.         return;
  1596.     }
  1597.     grow.objPlayer =3D objPlayer;                                =09
  1598. =09
  1599.     grow.currentSegment =3D grow[0];                            =09
  1600.     grow.currentGrowth =3D grow.currentSegment.zoom;            =09
  1601. =09
  1602. =09
  1603. =09
  1604.     child.width *=3D (grow.currentSegment.zoom / 100);        =09
  1605.     child.height *=3D (grow.currentSegment.zoom / 100);
  1606. =09
  1607.     for ( var growIndex=3D0; grow[growIndex] !=3D null; growIndex++ )=09
  1608.     {
  1609.         gx =3D parseInt(growIndex);                =09
  1610.         segment =3D grow[gx];                        =09
  1611.         if ( grow[gx+1] =3D=3D null )                =09
  1612.         {
  1613.             grow.finalSegment =3D grow[gx-1];        =09
  1614.             break;                                =09
  1615.         }
  1616.     =09
  1617.         growth =3D grow[gx+1].zoom - segment.zoom;                =09
  1618.         if ( growth >=3D 0 )                                        =09
  1619.             growthFactor =3D GROW_PER_TICK[segment.rate];            =09
  1620.         else
  1621.             growthFactor =3D -(GROW_PER_TICK[segment.rate]);
  1622.     =09
  1623.         growthTicks =3D growth / growthFactor;        =09
  1624.     =09
  1625.         segment.number =3D gx;                        =09
  1626.         segment.growth =3D growth;
  1627.         segment.growthFactor =3D growthFactor;
  1628.         segment.growthTicks =3D growthTicks;
  1629.         segment.currentTicks =3D 0;
  1630.     }
  1631. }
  1632. function StartGrowAnimation( grow )
  1633. {=09
  1634.     if ( sys =3D=3D "Netscape" )
  1635.         return;
  1636.     grow.currentSegment =3D grow[0];                        =09
  1637.     grow.currentTicks =3D 0;
  1638.     StartAnimationTimer( grow, GrowAnimationTick );
  1639. }
  1640. function StopGrowAnimation( grow, fPause )
  1641. {
  1642.     return;
  1643. }
  1644. function GrowAnimationTick( grow )
  1645. {
  1646.     if ( sys =3D=3D "Netscape" )
  1647.         return true;                                    =09
  1648.     var    objPlayer =3D grow.objPlayer;                        =09
  1649.     var    child =3D objPlayer.HTML.children[0];                =09
  1650.     var segment =3D grow.currentSegment;                    =09
  1651.     grow.currentGrowth +=3D segment.growthFactor;            =09
  1652.     child.width =3D grow.realWidth*(grow.currentGrowth/100);=09
  1653.     child.height =3D grow.realHeight*(grow.currentGrowth/100);
  1654.     if ( ++grow.currentTicks <=3D segment.growthTicks )    =09
  1655.         return false;                                    =09
  1656.     if ( grow.currentSegment =3D=3D grow.finalSegment )        =09
  1657.         return true;                                    =09
  1658.     grow.currentSegment =3D grow[ segment.number+1 ];        =09
  1659.     grow.currentTicks =3D 0;
  1660.     return false;                                        =09
  1661. }
  1662. function Timer()
  1663. {
  1664.     if ( Project.tickRate =3D=3D null )        =09
  1665.         this.tickRate =3D DEFAULT_TICK_RATE;
  1666.     else
  1667.         this.tickRate =3D Project.tickRate;
  1668.     this.oneShots =3D new Array();
  1669.     this.animations =3D new Array();
  1670.     this.tickCounter =3D 0;                        =09
  1671.     this.ticksPerSecond =3D 1000 / (this.tickRate);=09
  1672.     this.timerID =3D null;
  1673.     this.StartTicking =3D StartTicking;            =09
  1674.     this.StopTicking =3D StopTicking;
  1675. =09
  1676. }
  1677. function StartTicking()
  1678. {
  1679.     if ( this.timerID =3D=3D null )
  1680.         this.timerID =3D setInterval( "TimerTick()", this.tickRate );
  1681. }
  1682. function StopTicking()
  1683. {
  1684.     if ( this.timerID !=3D null )
  1685.         clearInterval( this.timerID );
  1686.     this.timerID =3D null;
  1687. }
  1688. function TimerTick()
  1689. {
  1690.     var timerEvent;
  1691. =09
  1692.     for ( var ii=3D0; ii<tickTimer.animations.length; ii++ )    =09
  1693.     {
  1694.         if ( (timerEvent=3DtickTimer.animations[ii]) =3D=3D null )=09
  1695.             continue;                                        =09
  1696.         if ( timerEvent.callback( timerEvent.callbackObj ) =3D=3D true )=09
  1697.             tickTimer.animations[ii] =3D null;                =09
  1698.     }
  1699. =09
  1700.     if ( (++tickTimer.tickCounter % tickTimer.ticksPerSecond) =3D=3D 0 )=09
  1701.     {
  1702.     =09
  1703.         var length =3D tickTimer.oneShots.length;                =09
  1704.         for ( var ii=3D0; ii<length && (tickTimer!=3Dnull); ii++ )=09
  1705.         {
  1706.             if ( (timerEvent=3DtickTimer.oneShots[ii]) =3D=3D null )=09
  1707.                 continue;                                    =09
  1708.         =09
  1709.             if ( timerEvent.time <=3D tickTimer.tickCounter )    =09
  1710.             {
  1711.                 tickTimer.oneShots[ii] =3D null;                =09
  1712.                 timerEvent.callback( timerEvent.callbackObj );=09
  1713.             }
  1714.         }
  1715.     }
  1716.     return;
  1717. }
  1718. function StartOneShotTimer( obj, time, callback, type )
  1719. {
  1720.     var    timerIndex;                                =09
  1721.     var timerEvent =3D new Object();                =09
  1722. =09
  1723.     timerEvent.callbackObj =3D obj;                =09
  1724.     timerEvent.callback =3D callback;                =09
  1725.     timerEvent.type =3D type;                        =09
  1726. =09
  1727. =09
  1728.     timerEvent.time =3D tickTimer.tickCounter + (time * =
  1729. tickTimer.ticksPerSecond);
  1730.     for ( timerIndex=3D0; tickTimer.oneShots[timerIndex]!=3Dnull; =
  1731. timerIndex++ );=09
  1732.     tickTimer.oneShots[timerIndex] =3D timerEvent;=09
  1733.     return;
  1734. }
  1735. function StartAnimationTimer( obj, callback )
  1736. {
  1737.     var timerIndex;=20
  1738.     timerEvent =3D new Object();
  1739.     timerEvent.callbackObj =3D obj;                =09
  1740.     timerEvent.callback =3D callback;                =09
  1741.     for ( timerIndex=3D0; tickTimer.animations[timerIndex]!=3Dnull; =
  1742. timerIndex++);=09
  1743.     tickTimer.animations[timerIndex] =3D timerEvent;
  1744. }
  1745. function StopSceneTimers()
  1746. {
  1747.     for (var ii=3D0; ii<tickTimer.oneShots.length; ii++)=09
  1748.     {
  1749.         if ( tickTimer.oneShots[ii] =3D=3D null )        =09
  1750.             continue;
  1751.         if ( tickTimer.oneShots[ii].type =3D=3D TMR_SCENE )
  1752.             tickTimer.oneShots[ii] =3D null;            =09
  1753.     }
  1754. =09
  1755.     for (var ii=3D0; ii<tickTimer.animations.length; ii++)
  1756.         tickTimer.animations[ii] =3D null;
  1757. }
  1758. =09
  1759. function KillTimer()
  1760. {
  1761.     if ( tickTimer !=3D null )                    =09
  1762.     {
  1763.         window.clearTimeout( tickTimer.timerID);=09
  1764.         tickTimer =3D null;                        =09
  1765.     }
  1766. }
  1767. function SetColor(el, color)=20
  1768. {
  1769.     if ( el.style =3D=3D null )                =09
  1770.         return;
  1771. =09
  1772.     el.style.backgroundColor =3D color;    =09
  1773.     if ("Netscape"=3D=3Dsys)=20
  1774.         el.NSLayer.bgColor =3D color;        =09
  1775. }
  1776. function SetZIndex(el, zindex)=20
  1777. {
  1778.     if ( el.style =3D=3D null )                =09
  1779.         return;
  1780. =09
  1781.     el.style.zIndex =3D zindex;            =09
  1782.     if ("Netscape"=3D=3Dsys)=20
  1783.         el.NSLayer.zIndex =3D zindex        =09
  1784. }
  1785. function SetVisibility(el, val)=20
  1786. {
  1787.     if ( el.style =3D=3D null )                =09
  1788.         return;
  1789.     el.style.visibility =3D val;            =09
  1790.        =20
  1791.     if ( "Netscape"=3D=3Dsys )                =09
  1792.     {
  1793.         if        ( val =3D=3D IE_HIDDEN )
  1794.             el.NSLayer.visibility =3D NAV_HIDDEN;
  1795.         else if ( val =3D=3D IE_VISIBLE )
  1796.             el.NSLayer.visibility =3D NAV_VISIBLE;
  1797.         else if ( val =3D=3D IE_INHERIT )
  1798.             el.NSLayer.visibility =3D NAV_INHERIT;
  1799.         else
  1800.             el.NSLayer.visibility =3D "";
  1801.     }
  1802. }
  1803. function Position( obj )
  1804. {
  1805.     this.object =3D obj;                        =09
  1806.     this.x =3D obj.HTML.style.pixelLeft;        =09
  1807.     this.y =3D obj.HTML.style.pixelTop;        =09
  1808.     this.SetPosition =3D SetPosition;
  1809. }
  1810. function SetPosition( newX, newY )=20
  1811. {
  1812.     var el =3D this.object.HTML;                =09
  1813.     if ( el.style =3D=3D null )                    =09
  1814.         return;
  1815.                 =09
  1816.     el.style.pixelTop =3D newY;    =09
  1817.     el.style.pixelLeft =3D newX;
  1818.     this.x =3D newX;                            =09
  1819.     this.y =3D newY;
  1820.     if ( "Netscape"=3D=3Dsys )                    =09
  1821.     {
  1822.         el.NSLayer.top =3D parseInt( newY );
  1823.         el.NSLayer.left =3D parseInt( newX );
  1824.         el.offsetTop =3D el.NSLayer.top;
  1825.         el.offsetLeft =3D el.NSLayer.left;
  1826.     }
  1827. }
  1828. function SetContent(el, content)=20
  1829. {
  1830.     if ( el.style =3D=3D null )                    =09
  1831.         return;
  1832.     if ( "Netscape"=3D=3Dsys )                    =09
  1833.     {
  1834.         el.NSLayer.document.open();            =09
  1835.         el.NSLayer.document.write(content);    =09
  1836.         el.NSLayer.document.close();        =09
  1837.     }
  1838.     else                                    =09
  1839.         el.innerHTML=3Dcontent;
  1840. }
  1841. function SetupButtons()
  1842. {
  1843.     var rtn =3D false;                    =09
  1844.     if ( document.all.Pause !=3D null )
  1845.     {
  1846.         document.all.Pause.onclick =3D Pause;
  1847.         strPause =3D document.all.Pause.value.split( '/' );
  1848.         document.all.Pause.value =3D strPause[0];
  1849.     }
  1850.     if (document.all.Stop !=3D null )
  1851.         document.all.Stop.onclick =3D Stop;
  1852.     if ( document.all.Forward !=3D null )
  1853.         document.all.Forward.onclick =3D Forward;
  1854.     if ( document.all.Backward !=3D null )
  1855.         document.all.Backward.onclick =3D Backward;
  1856.     if ( document.all.Webpage !=3D null )
  1857.         document.all.Webpage.onclick =3D GotoWebpage;
  1858.     if ( document.all.SceneStatus !=3D null )
  1859.         formStatus =3D document.all.SceneStatus;
  1860.     if ( document.all.Start !=3D null )
  1861.     {
  1862.         document.all.Start.onclick =3D Start;
  1863.         strPlay =3D document.all.Start.value.split( '/' );
  1864.         document.all.Start.value =3D strPlay[0];
  1865.         rtn =3D true;
  1866.     }
  1867.     else
  1868.         rtn =3D false;
  1869.     if ( document.all.NavigationButtons !=3D null )
  1870.         SetVisibility( document.all.NavigationButtons, IE_VISIBLE );
  1871.     return rtn;
  1872. }
  1873. function Start()
  1874. {
  1875.     if ( stNoInput )                                    =09
  1876.         return;
  1877.     if ( stButtons =3D=3D true )                            =09
  1878.     {
  1879.         document.all.Start.value =3D strPlay[1];
  1880.         if ( document.all.Pause !=3D null )
  1881.         {
  1882.             document.all.Pause.value =3D strPause[0];
  1883.         }
  1884.     }
  1885.     if            ( (stProjState =3D=3D PS_RUNNING) || (stProjState =3D=3D =
  1886. PS_PAUSED) )=09
  1887.     {
  1888.         ProjectShutdown();
  1889.         ProjectInitialize();
  1890.     }
  1891.     else if        ( stProjState !=3D PS_INITIALIZED )    =09
  1892.         ProjectInitialize();
  1893.     ProjectStart();                                    =09
  1894. }
  1895. function Pause()
  1896. {
  1897. =09
  1898.     if ( stProjState =3D=3D PS_PAUSED )                    =09
  1899.     {
  1900.         tickTimer.StartTicking();                    =09
  1901.         if ( document.all.Pause !=3D null )
  1902.         {
  1903.             document.all.Pause.value =3D strPause[0];
  1904.         }
  1905.         stProjState =3D PS_RUNNING;
  1906.         StatusChange();                                =09
  1907.     }
  1908.     else
  1909.     {
  1910.         if ( tickTimer !=3D null )                    =09
  1911.             tickTimer.StopTicking();                =09
  1912.         if    ( stProjState !=3D PS_RUNNING )            =09
  1913.             return;
  1914.         stProjState =3D PS_PAUSED;
  1915.         if ( document.all.Pause !=3D null )
  1916.         {
  1917.             document.all.Pause.value =3D strPause[1];
  1918.         }
  1919.         StopEverythingOnScenes( true );                =09
  1920.         StatusChange();                                =09
  1921.     }
  1922. }
  1923. function Stop()
  1924. {
  1925.     if ( stNoInput )                                    =09
  1926.         return;
  1927.     location.reload();
  1928. }
  1929. function Forward()
  1930. {
  1931.     if ( stNoInput )                                    =09
  1932.         return;
  1933. =09
  1934.     if ( stProjState !=3D PS_RUNNING )
  1935.         return;
  1936.     SceneExit( currentScene );                =09
  1937. }
  1938. function Backward()
  1939. {
  1940.     if ( stNoInput )                                    =09
  1941.         return;
  1942.     var nextScene;
  1943. =09
  1944. =09
  1945. =09
  1946.     if        ( stProjState =3D=3D PS_COMPLETE )
  1947.         nextScene =3D Project.stopScene;
  1948.     else if ( stProjState !=3D PS_RUNNING )
  1949.         return;
  1950.     else
  1951.         nextScene =3D (currentScene.number =3D=3D 0) ? 0 : currentScene.number =
  1952. - 1;
  1953.     ProjectShutdown();
  1954.     ProjectInitialize();
  1955.     ProjectStart( nextScene );            =09
  1956. }
  1957. function GotoWebpage()
  1958. {
  1959.     window.open( Project.webpage);                    =09
  1960. }
  1961. function StatusChange( )
  1962. {
  1963.     var        stsPage =3D null;                =09
  1964.     var        stsState =3D null;            =09
  1965.     if        ( stProjState =3D=3D PS_UNINITIALIZED )
  1966.     {
  1967.         stsState =3D "Initializing";
  1968.         stsPage =3D ""
  1969.     }
  1970.     else if ( stProjState =3D=3D PS_INITIALIZED )
  1971.     {
  1972.         stsState =3D "Ready";
  1973.         stsPage =3D "";
  1974.     }
  1975.     else if    ( stProjState =3D=3D PS_RUNNING )
  1976.     {
  1977.         stsState =3D "Playing";
  1978.         stsPage =3D (currentScene.number+1) + " / " + nScenes;
  1979.     }
  1980.     else if    ( stProjState =3D=3D PS_PAUSED )
  1981.         stsState =3D "Paused";
  1982.     else if    ( stProjState =3D=3D PS_COMPLETE )
  1983.         stsState =3D "Complete";
  1984. =09
  1985.     if ( (formStatus !=3D null) && (stsPage !=3D null) )
  1986.         formStatus.value =3D stsPage;
  1987. =09
  1988.     if ( stsState !=3D null )
  1989.         top.status =3D stsState;=20
  1990. }
  1991. function GetSceneFromNumber( sceneNum )
  1992. {
  1993.     return sceneArray[sceneNum];    =09
  1994. }
  1995. function GetPlayerFromName( playerName )
  1996. {
  1997.     var objPlayer;
  1998. =09
  1999. =09
  2000.     if ( (currentScene) && (currentScene.Players !=3Dnull) && ((objPlayer =
  2001. =3D currentScene.Players[playerName]) !=3D null) )                                                            =09
  2002.         return objPlayer;                    =09
  2003. =09
  2004.     var objScene;
  2005.     for ( sceneName in Scenes )                    =09
  2006.     {
  2007.         objScene =3D Scenes[sceneName];
  2008.         if ( objScene.Players !=3D null )
  2009.         {
  2010.             objPlayer =3D objScene.Players[playerName];
  2011.             if ( objPlayer !=3D null )
  2012.                 return objPlayer;                    =09
  2013.         }
  2014.     }=09
  2015.         =09
  2016.     return null;                                =09
  2017. }
  2018. function GetObjectTypeFromName( nameString )
  2019. {
  2020.     var type =3D nameString.substr(0,1);    =09
  2021.     if        ( type =3D=3D NAME_SCENE )        =09
  2022.         return OBJ_SCENE;
  2023.     else if    ( type =3D=3D NAME_PLAYER )        =09
  2024.         return OBJ_PLAYER;
  2025. }
  2026. function GetPlayerTypeFromName( nameString )
  2027. {
  2028.     var type =3D nameString.substr(1,1);    =09
  2029.     if        ( type =3D=3D PLAYER_NAME_IMAGE )    =09
  2030.         return PLAYER_IMAGE;
  2031.     else if    ( type =3D=3D PLAYER_NAME_DRAW )    =09
  2032.         return PLAYER_DRAW;
  2033.     else if    ( type =3D=3D PLAYER_NAME_TEXT )    =09
  2034.         return PLAYER_TEXT;
  2035. }
  2036. function resetGifAnimation()
  2037. {
  2038.     var temp =3D document.all["img1"].src;
  2039.     document.all["img1"].src =3D temp;
  2040. }
  2041. Project =3D new Project(50, 0, 0, 2, 1, 0, =
  2042. "http://home-publishing.com/SKU/V3Pub.asp");
  2043. Scenes =3D new Object();
  2044. Scenes.Sx1 =3D new Scene( 8 );
  2045. Scenes.Sx1.entryTrans =3D new Transition( -1, 2, 0, 0 );
  2046. Scenes.Sx1.Bhv =3D new Array();
  2047. Scenes.Sx1.Bhv[0] =3D new Sound( 1, -1, 0, 1, "AW95", =
  2048. "cid:02af01bda611$1fd74b60$6e59389d@a-lingra.dns.microsoft.com" );
  2049. Scenes.Sx1.Bhv[1] =3D new Sound( 4, -1, 0, 1, "AW96", =
  2050. "cid:02fb01bda611$b0bd6920$6e59389d@a-lingra.dns.microsoft.com" );
  2051. Scenes.Sx1.Players =3D new Object();
  2052. Scenes.Sx1.Players.PI8 =3D new Player( 0, -1 );
  2053. Scenes.Sx1.Players.PD29 =3D new Player( 0, -1 );
  2054. Scenes.Sx1.Players.PD24 =3D new Player( 1, -1 );
  2055. Scenes.Sx1.Players.PD24.Bhv =3D new Array();
  2056. Scenes.Sx1.Players.PD24.Bhv[0] =3D new Paths( 0, 1 );
  2057. Scenes.Sx1.Players.PD24.Bhv[0][0] =3D new Point( 546, 522, 2 );
  2058. Scenes.Sx1.Players.PD24.Bhv[0][1] =3D new Point( 547, -1, 2 );
  2059. Scenes.Sx1.Players.PD24.Bhv[0][2] =3D new Point( 108, 0, 2 );
  2060. Scenes.Sx1.Players.PD24.Bhv[0][3] =3D new Point( 91, 12, 2 );
  2061. Scenes.Sx1.Players.PD24.Bhv[0][4] =3D new Point( 84, 29, 2 );
  2062. Scenes.Sx1.Players.PD24.Bhv[0][5] =3D new Point( 88, 53, 2 );
  2063. Scenes.Sx1.Players.PD24.Bhv[0][6] =3D new Point( 71, 45, 2 );
  2064. Scenes.Sx1.Players.PD24.Bhv[0][7] =3D new Point( 52, 44, 2 );
  2065. Scenes.Sx1.Players.PD24.Bhv[0][8] =3D new Point( 47, 62, 2 );
  2066. Scenes.Sx1.Players.PD24.Bhv[0][9] =3D new Point( 53, 98, 2 );
  2067. Scenes.Sx1.Players.PD24.Bhv[0][10] =3D new Point( 35, 85, 2 );
  2068. Scenes.Sx1.Players.PD24.Bhv[0][11] =3D new Point( 24, 93, 2 );
  2069. Scenes.Sx1.Players.PD24.Bhv[0][12] =3D new Point( 11, 109, 2 );
  2070. Scenes.Sx1.Players.PD24.Bhv[0][13] =3D new Point( 15, 150, 2 );
  2071. Scenes.Sx1.Players.PD24.Bhv[0][14] =3D new Point( -41, 148, 2 );
  2072. Scenes.Sx1.Players.PT78 =3D new Player( 0, -1 );
  2073.  
  2074. </SCRIPT>
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